![]() ![]() The concept art shows us a look at Atrus, Catherine as well as Sirrus and Achenar’s 3D models. The standard Myst-cursor was still present, stationed in the center of the screen as the player walked around and interacted with the enviroment. The game ran at a low framerate but featured some very beautiful visuals for its time, having complex enviromental design that rivalled, if not outmatched, Cyan’s own 3D project, Uru, at the time. Shortly thereafter Areth and Gadren, two users from Uru Obsession community, were able to unearth concept art, screenshots and even video showing off Ultraworld in motion. Specfically the inclusion of Sirrus and Achenar, the two brothers from the original Myst. Some ideas from Ultraworld even managed to carry over into Myst IV: Revelation. The game was presented in realtime 3D, a first for the series at that point. Patrick Fortier, the creative director of Myst IV: Revelation, opened up about the unreleased version of Myst IV, hereby referred to as Ultraworld to avoid confusion, in 2004 on the Uru Obsession community.Īccording to Fortier, Ultraworld’s development was only about 20% finished, but the designs themselves were completely done. Myst III: Exile was released the next year and the next game in the franchise was to be developed internally at Ubisoft and was released in 2004 as Myst IV: Revelation. This game, known internally as Myst IV: Adventure Beyond the D’ni Ultraworld, would never be released or shown to the public during its development.Īfter having worked on the game for two years (June 1999 to June 2001), it was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft. However, they were not the only developer to be assigned the Myst license.ĭreamForge Intertainment, the developers of the horror themed adventure game Sanitarium, started work on the fourth Myst game one year after Presto Studios effort. Various developers were given a chance to pitch their idea for a story and soon enough Presto Studios was working on the next game in the series, Myst III: Exile. This would let Cyan work on their upcoming project Uru while still keeping the Myst main-series afloat duringsaid development period. and Mattel decided to outsource the work on future Myst game to other developers. ![]()
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